![]() We need to create a high plateau that can emerge from the water. By default, the terrain is completely flat. Once we know the basic tools, we will begin to work the height of the terrain. If it is a large or medium map, I do not advise it. If it is a small map, go ahead, you can use it. However, it can also compromise the performance of the map. It allows adding new details to the terrain, such as grass. It is advisable not to abuse, and if possible avoid the use of trees with many polygons. However, this can compromise its performance, making it a very slow environment with a lot of lag. You can include trees or varied vegetation on the map. The brushes and textures that we use are especially important for this. It serves to soften the terrain, in case of having very steep mountains, improving the realism of the terrain. It is very useful in the development of maps as we will see below. Additionally it allows you to set the height to create the altiplano. The Paint Height allows you to create highlands, according to the available brushes. ![]() You can define the size and strength of the terrain increment. The tool Raise / Lower Terrain allows you to create mountains or elevations of the land, according to a series of Brushes. The main functions are explained below.įig.21 Default tools to work the orography of the terrain These options are available, selecting the corresponding terrain, from the inspector tool, as shown in figure 21. In this first map, we will use the tools that are provided by default. We will dedicate specific tutorials for those cases. 5) knowing the tools to edit the terrain There are highly automated methods to create terrain and not waste time.
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